Tuesday, May 21, 2013

More Problems with AP Evelynn

So since my last post on Evelynn, I have thought about her some more, watched her being played in the LCS, and played her myself some. From all of this, I have discovered what I believe to be a flaw in her design. It was something that I thought about when her remake was first released, but I didn't think in depth about it too much back then.


This problem is that she has become a hybrid sustained damage/assassin character. Before her initial nerfs way back at the end of season 2, Evelynn has insane burst damage with her DFG + Ult + E + 1 Q combo, enough to easily kill any squishy. She did her job as an assassin very well here. However, part of what made her too strong was that she then was able to spam her Q as much as she wanted, dealing high amounts of sustained damage to multiple targets.

In her current form, Evelynns sustained damage is still there (although you have to worry about your mana now more) but her burst has been nerfed rediculously (largely because of DFG). However, her burst has been reduced so much that she no longer functions like a traditional assassin. Now, she runs up to her target, ults, E's, and spams Q until they are dead. Does this sound similar to what a Vladimir might do to anyone?

Part of what made Eve an assassin is still there; she still has her stealth, which is great in the laning phase, and she still has her Ult, which can do decent damage to high health targets. However the rest of her kit is focused around giving her sustained damage. Her Q in and of itself is sustained damage, and her W allows her to stay on target to deal this damage. Her E would allow for AD Eve to deal better sustained damage, which if I remember correctly was the build path the designer had in mind for Eve when he remade her (which may be part of the problem).

So, what can be done to fix Evelynn? Well, her kit should be changed to be made into a better AP Assassin's kit, instead of a hybrid assassin/sustained damage mage. However, in doing this we also need to keep her playstyle the same for her players. This makes things a little harder, but I believe that it can still work.

For Eve to work as an assassin, she must regain the ability to 100-0 a squishy target in only a few seconds if left alone to. Right now she might can do that with DFG, but it is so expensive that she probably won't be buying that until late game, when pulling it off is much harder. The place in my mind to hit is her Q, because it is the problem spell right now. I also feel that the change in my previous post on Evelynn should still go through.

So what do we change about her Q? She needs to keep a spamable short range spell because that is what her players expect, and we cannot just go changing that on them. However, there is a change we can make to have it function as a more assassiny type of spell.

First of all, the base damage on the spell needs to be nerfed. Secondly, it needs to gain a new effect. There are a few ways to do this effect, but I like the following one the best as it allows for more combo oriented play. Make it so that when Evelynn casts her E on a target, the next Q on that target deals a percentage of that targets maximum health in bonus magic damage. The total damage the first Q will deal to this target will be much higher than the current damage of a Q. So as I mentioned above, to compensate we have to reduce the base damage, effectively reducing her sustained damage to more controllable levels, while allowing her to better assassinate a squishy target, and dealing less damage to other squishy targets for at least her E cooldown time. Her Q cooldown is unchanged, so she can still spam the spell to help finish off a target if they are left alive, or to help a little bit in a team fight (maybe doing as much as an AD assassin's auto attacks or something like that). Another change that might be needed for the sake of Evelynn's laning phase is that her Q might need to deal more damage to monsters and minions so that her lane and jungle is not hurt by this change.

If these changes to her ult and her Q were brought into the game, I believe Evelynn would have a much better feel as an assassin, and would be more fun to play as in general. What do you think? Leave a comment below saying!



Until Next Time!
"The night is my veil!"
-Rikukun

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